

There is also a robber token, initially placed on the desert if a player rolls 7, the robber must be moved to another hex, which will no longer produce resources until the robber is moved again. For example, if a player has one city and two settlements adjacent to a grain hex, that player would take four grain resource cards if the corresponding number was rolled. Players with a settlement adjacent to a hex containing the number just rolled receive one card of the corresponding resource cities produce two cards of the corresponding resource. On each player's turn, two six-sided dice are rolled to determine which hexes produce resources. Players build by spending resources (wool, grain, lumber, brick, and ore) that are depicted by these resource cards each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool. In 2016, editions of the game were released with a conventional fixed layout board in this configuration, the hexes of which cannot be rearranged. Newer editions of the game began to depict a fixed layout in their manual, which has been proved by computer simulations to be fairly even-handed, and recommend this to be used by beginners. The game board, which represents the island, is composed of hexagonal tiles ( hexes) of different land types, which are laid out randomly at the beginning of each game. Players build settlements, cities, and roads to connect them as they settle the island. The players in the game represent settlers establishing settlements on the fictional island of Catan. This is one of many custom, extra-large Catan boards seen during demonstrations and tournaments at Gen Con.

His memoir, My Journey to Catan, was published in 2021.A giant game of Catan being played at Gen Con Indy 2003. That includes Catan 3D, with elaborate tiles and tokens that he sculpted by hand. Teuber remained close to his creation throughout his entire life, personally performing design work on many of Catan’s more than 50 expansions. More than 40 million copies have been sold in more than 40 languages, according to its publisher. An economic simulation at its heart, Catan and its iconic resources, like wood and sheep, helped to build a bridge into the board gaming hobby for countless players around the world. Inspired by tales of Viking exploration, the non-violent experience gathers players together on a remote island, where they must use communication, negotiation, and a little bit of bluffing to get ahead. That same year it won the Spiel des Jahres, among board gaming’s most prestigious awards.

Widely regarded as one of the most influential modern board games, The Settlers of Catan - later rebranded as Catan - was first published in Germany in 1995. Teuber’s family confirmed the game creator’s death in a news release on his company’s website. Board game designer Klaus Teuber, creator of The Settlers of Catan, died on April 1 after “a brief and severe illness.” He was 70 years old.
